I kept everyone alive in my playthrough (even Connie☺️) and I feel like it was fairly easy/obvious for a veteran player. I’ve yet to replay it but I hope there’s lots of divergent paths. The particular moment in the garden where you walk past the group of Du’Met mannequins will be ingrained in my memory, I knew he would jump out and I still nearly threw my controller across the room. Slowly turning corners in the halls of the hotel made my skin crawl, and I would pause before each turn and steel my nerves in case of a jump scare. However when the game WAS allowed to build tension I thought it did it exceptionally well. ![]() And with the amount of times I yelled at my characters “ITS 5v1 HUST TACKLE HIM” I almost lost my voice. I also hated the environmental puzzles which added absolutely nothing to the game and broke immersion instead of building tension. TDiM checks a lot of boxes for me, but still felt a little lacking because of of how cliche and obvious it felt at times. I haven’t yet played the Quarry so I don’t have an opinion there. House of Ashes was an exception for me because I loved the characters and the story so I overlooked the fact it was more action-adventure than horror. ![]() I personally like when the threat feels like it could actually happen - the psychological scares of MoM and Little Hope reallyyy didn’t do it for me, while Until Dawn excelled the most for me in the beginning during the Psycho sections in particular.
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